
From what I've seen so far, upgrading the characters is nice for minor stuff and unlocking specializations and trinkets. Though for a long time, you are just crossing your fingers to make it pass the finish line.This. You gotta play the slot machine to get good early runs. And bosses IMO shouldn't even have it.Ī lot of power comes from trinkets. It's not a fun mechanic at the best of times even if its effects on balance aren't huge. In DD2 it's a lot more incremental some deathblow resist here, more stagecoach space there, sure in the end some things are very useful like some of the Paths but it feels few and far between, especially since you almost lose that DD1 feel of building a party of heroes from the ground up and seeing them progress from new meat who die to a skeletons to legendary badasses who eat eldritch abominations for supper, which is what I call the XCOM fantasy and one of the best things about those games.Īs for the patch, from what I've seen it's mostly nerfing the deathblow resistance of monsters which is good. The stuff you could unlock enhanced your performance in major ways. Yes I know it's part of the genre but in, say, Hades I felt Zagreus became a lot more powerful between runs, clear or no clear. They are mindful of some of the biggest annoyances in combat are addressing them.My bigger issue is the reset between runs.

The first patch already dropped and shows a promising outlook. The stagecoach looks silly but is basically the same as walking through dungeons without the slow monotiny walking through dungeons becomes in DD1 after your 20th delve.

Actually progress feels better, that's just my personal preference. I miss the town only because it was nicer to look at in between runes.

I actually think progressing in this game is a lot more intuitive than DD1.
